Google ’s ANGLE project , launch today , will allow theirChrome OSto be able to access graphics computer hardware using the OpenGL ES 2.0 API . What this means to you : 3D artwork in your browser app !

So ANGLE , which will get Chrome ( and presumptively Chrome OS ) use WebGL , the “ cross - platform web monetary standard for get at miserable - stage 3-D graphics hardware , will be mostly for Windows , because Windows ca n’t run WebGL without OpenGL drivers install . OS X and Linux can , because they already expend OpenGL to a larger degree .

The main point is that with Google frame so much development emphasis in the web browser , the power to have 3D quickening on all platforms means it ’s much more viable to get richer ( desktop - corresponding ) apps in there . [ PCWorld ]

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