“ You may still be able to enter the service , but it wo n’t receive any more software or security updates , ” order the support page . “ The Daydream VR app is no longer supported by Google and may not work properly on some devices running Android 11 or later . ”
Some recent review onthe weapons platform ’s Google turn memory board pageshow users users having difficulty plunge Chrome in Daydream , as well as one reassert that it does not work with the latestAndroid 11update . The written material was on the wall long before today , though .
Last October , VentureBeatreported that Google would discontinue living for Daydream starting with the Pixel 4 and Pixel 4 XL . It also stop over selling the VR headset the same mean solar day , too . The Pixel 3a and Pixel 3a XL shipped without Daydream VR documentation in May 2019 , and Google also removed its Play Movies & TV app Daydream in June 2019 . Hulu flatten its support for the chopine in September 2019 .

Photo: Alex Cranz/Gizmodo
“ Over fourth dimension we noticed some clear limitations constraining smartphone VR from being a feasible long - term solution , ” a Google spokesperson tell to VentureBeat . “ There also has n’t been the broad consumer or developer acceptation we had hoped , and we ’ve see lessen usage over time of the Daydream View headset . ”
VR that bank on your smartphone always felt sort of gimmicky and dumb from the showtime . Many headset like Daydream required user to baffle their phones inside the headset , which simply placed the phone close to the their face to make an “ immersive ” essence . ( No , I do n’t care about touring a virtual variant ofKendall Jenner ’s closet , thank you very much . ) Headsets like the Oculus , Vive , and others have fared better over the years because they have construct - in screens and are compatible with far more arduous VR console and PC games . I ’m surprise Daydream hold on for as long as it did , candidly . Google had a standalone Daydream VR headset too , but thatone did n’t do so well either — obviously .
fit in to a recentStatista report , VR devices as a whole have not “ achieved the same grade of far-flung popularity attained by some other consumer electronics gadget , possibly due to their currently circumscribed usage choice . ” For object lesson , Sony sold4.2 million PlayStation VR headsetsas of March 2019 , according to Ars Technica , since launching the machine in October 2016 . By comparability , Sony had sell 94.2 million PS4s by March 2019 . That think about 4.4 % of PS4 owner also purchased a PSVR headset .

Steam ’s September 2020 computer hardware and software surveyputs the total number of Steam drug user who also own a VR headset at 1.88 % . Of about 90 million active substance abuser , that munificently estimates that 1.69 million users also use a VR headset . Steam ’s ironware and software system survey does n’t reveal how many users actually take the survey every month , so that phone number may be far less .
Other VR headset makers may be have more succeeder than Google , but it ’s exonerated that VR has had a concentrated time catching up with other entertainment and gaming platform in general . The headsets are bulky and heavy , they make some mass nauseating , and they ca n’t accommodate people who wear glass , since any kind of eyewear prevents the headset from fit out over a user ’s face . These thing have all contributed to VR ’s slow acceptance . Those issues I just listed ? I ’m three for three on those , not to mentionsome VR headsets do n’t have a narrow enough interpupillary space ( IPD ) to fit my eyes . There ’s inherent handiness offspring with VR headset , and until those are fixed , many , many people wo n’t be able to use them .

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